return {
	ANNOUNCE_ADVENTUREFAIL = "You win THIS time, Maxwell.",
	ANNOUNCE_BOOMERANG = "Stupid boomerang!",
	ANNOUNCE_CHARLIE = "I'm not afraid of you!",
	ANNOUNCE_CHARLIE_ATTACK = "OUCH! You jerk!",
	ANNOUNCE_COLD = "The cold! It burns!",
	ANNOUNCE_HOT = "The heat is too intense!",
	ANNOUNCE_DUSK = "Night is coming. I need fire!",
	ANNOUNCE_EAT =
	{
		GENERIC = "Yum!",
		PAINFUL = "Ugh! Nasty!",
		SPOILED = "That tasted terrible!",
		STALE = "That was kinda gross.",
		YUCKY = "Eeeew no way!",
	},
	ANNOUNCE_NOSLEEPONFIRE = "It's just the collapsing that concerns me.",
	ANNOUNCE_NODANGERSIESTA = "It' not time for siestas, it's time for fighting!",
	ANNOUNCE_NONIGHTSIESTA = "I couldn't get comfortable there.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "I'd really rather be inside.",
	ANNOUNCE_NOHUNGERSIESTA = "I can't take a siesta while tummy is grumbling!",
	ANNOUNCE_SHELTER = "You're good for something besides burning after all.",
	ANNOUNCE_BURNT = "I wish I'd let it go up in flames...",
	ANNOUNCE_TOOL_SLIP = "Still got my lighter!",
	ANNOUNCE_DAMP = "Uh oh!",
	ANNOUNCE_WET = "This could be bad!",
	ANNOUNCE_WETTER = "I hate it!",
	ANNOUNCE_SOAKED = "Ugh, this is the WORST!",
	ANNOUNCE_HOUNDS = "Show yourself!",
	ANNOUNCE_HUNGRY = "I need food!",
	ANNOUNCE_HUNT_BEAST_NEARBY = "I'll find you!",
	ANNOUNCE_HUNT_LOST_TRAIL = "Ohh... he got away.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "Boo! I lost track of him in this mud.",
	ANNOUNCE_ACCOMPLISHMENT= "Move, arrow! MOVE!",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "I DID IT!",	
	ANNOUNCE_LIGHTFIRE =
	{
		[1] = "Tee hee!",
		[2] = "Pretty!",
		[3] = "Oops!",
		[4] = "I made a fire!",
		[5] = "Burn!",
		[6] = "I can't help myself!",
	},
	ANNOUNCE_PECKED = "No! Bad birdy!",
	ANNOUNCE_TORCH_OUT = "My precious light is gone!",
    ANNOUNCE_FAN_OUT = "Stupid thing broke!",
    ANNOUNCE_COMPASS_OUT = "Arrgh the needle is stuck!",
	ANNOUNCE_WORMHOLE = "I'll have to burn these clothes!",
	ANNOUNCE_TRAP_WENT_OFF = "Aah!",
    ANNOUNCE_CRAFTING_FAIL = "I'm missing something.",
    ANNOUNCE_QUAKE = "That sound probably doesn't mean good things.",
    ANNOUNCE_NODANGERSLEEP = "No time for sleep, there's fighting to do!",
    ANNOUNCE_NOHUNGERSLEEP = "My tummy is grumbling, I can't sleep!",
    ANNOUNCE_FREEDOM = "I'm free! Time for fires!",
    ANNOUNCE_RESEARCH = "That was useful, even if it didn't have anything about fires.",
    ANNOUNCE_NO_TRAP = "Like lighting a barrel of fish on fire.",
    ANNOUNCE_HIGHRESEARCH = "So much information!",
    ANNOUNCE_THORNS = "Ouch!",
    ANNOUNCE_NODAYSLEEP_CAVE = "Too spooky down here to sleep.",
    ANNOUNCE_BEES = "Aaaah! Pokey bugs!",
    ANNOUNCE_KNOCKEDOUT = "Argh, my little head!",
    ANNOUNCE_LOWRESEARCH = "Boo, that was boring.",
    ANNOUNCE_DEERCLOPS = "That sounded like a big mean monster man!",
    ANNOUNCE_MOSQUITOS = "Get away, you bloodsucking jerks!",
    ANNOUNCE_NODAYSLEEP = "I won't go inside when there's a great ball of fire in the sky.",
    ANNOUNCE_INSUFFICIENTFERTILIZER = "It looks slightly happier.",
	ANNOUNCE_CANFIX = "\nI think I can fix this!",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "I'm safe from the sky-fire.",
	BATTLECRY =
	{
		GENERIC = "It's you or me!",
		PIG = "Stupid Pig!",
		PREY = "Get over here!",
		SPIDER = "Grrrrar!",
		SPIDER_WARRIOR = "Ew, kill iiiit!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "That's what I thought!",
		PIG = "Get back here, pork chop!",
		PREY = "I'll get you next time!",
		SPIDER = "Bleh. I'll kill him later.",
		SPIDER_WARRIOR = "Not so tough now!",
	},
	DESCRIBE =
	{
		BERNIE_INACTIVE =
		{
			BROKEN = "I need to fix Bernie up.",
			GENERIC = "My childhood buddy - Bernie!",
		},
		BERNIE_ACTIVE = "Help me, Bernie!",
		
		GLOMMER = "It's fuzzy! And slimy...",
        GLOMMERFLOWER = 
        {
        	GENERIC = "Why does everything have to be a flower?!",
        	DEAD = "I wonder if it burns...",
        },
        GLOMMERWINGS = "They're so small!",
        GLOMMERFUEL = "It's goopy and weird.",
        BELL = "Is it New Year's Eve? Are there FIREWORKS?!",
        STATUEGLOMMER = 
        {	
        	GENERIC = "Is that supposed to be something?",
        	EMPTY = "Looks about the same.",
    	},
		WEBBERSKULL = "It's not myyy way, but a burial will have to do.",
		MOLE =
		{
			HELD = "Out of the ground, into the fire.",
			UNDERGROUND = "Hiding from the light, huh?",
			ABOVEGROUND = "Coming up for a peek!",
		},
		MOLEHILL = "Down away from the sun. It's unnatural.",
		MOLEHAT = "I'm not sure about this...",
		NIGHTSTICK = "It'd be way cooler if it was on fire...",
		RABBITHOUSE=
		{
			GENERIC = "Ugh. Stupid rabbits.",
			BURNT = "Ha! Good result.",
		},
		TURF_DECIDUOUS = "The ground is boring.",
		TURF_SANDY = "The ground is boring.",
		TURF_BADLANDS = "The ground is boring.",
		BEARGER = "Whoa! Niiiice bear...",
		BEARGERVEST = "It's like swimming in fur.",
		ICEPACK = "Fuzzy backpack!",
		BEARGER_FUR = "It's fur all the way down.",
		FURTUFT = "Black & white & fuzzy!",
		BIGFOOT = "What in the world!",
		BONESHARD = "I don't think they make good tinder.",
		BUZZARD = "Your neck is gross.",
		CACTUS = 
		{
			GENERIC = "Spines! My weakness! How did you know?",
			PICKED = "We'll call it a tie.",
		},
		CACTUS_MEAT_COOKED = "It seems fine now.",
		CACTUS_MEAT = "It still looks dangerous.",
		CACTUS_FLOWER = "Yet another flower.",
		COLDFIRE =
		{
			EMBERS = "Uh oh. It's almost gone!",
			GENERIC = "I like fire of all kinds.",
			HIGH = "BURN! BURN FASTER! AND BLUER!",
			LOW = "This fire is small and boring.",
			NORMAL = "Burn!",
			OUT = "Awww. It's all over.",
		},
		CATCOON = "Here, kitty!",
		CATCOONDEN = 
		{
			GENERIC = "I wouldn't burn it while someone lives here.",
			EMPTY = "It's all dried up and ready for burning.",
		},
		CATCOONHAT = "Cuddly hat.",
		COONTAIL = "I've kept stranger things than this.",
		COOKPOT =
		{
			COOKING_LONG = "The fire still has quite a bit of work to do.",
			COOKING_SHORT = "The fire is doing its thing!",
			DONE = "I'm glad I cooked with fire.",
			EMPTY = "I could put food in it and fire underneath it.",
			BURNT = "At least it went out in a blaze of glory.",
		},
		EYEBRELLAHAT =	"If I wear it, I don't have to look at it...",
		ARMORDRAGONFLY = "Yay! More FIRE!!!",
		DRAGON_SCALES = "Oooooooh! I LIKE these.",
		DRAGONFLYCHEST = "I'm not sure why you'd want something that DOESN'T burn...",
		DECIDUOUSTREE = 
		{
			BURNING = "YES! BURN!",
			BURNT = "I wish it was still burning.",
			CHOPPED = "Burning it would've been better.",
			GENERIC = "I bet it would burn well.",
			POISON = "A fire would set him straight.",
		},
		ACORN_COOKED = "Looks like you won't become a tree after all.",
		BIRCHNUTDRAKE = "Aaah! Set it on fire!",
		FARMPLOT =
		{
			GENERIC = "Sigh. It's a pile of dirt.",
			GROWING = "Hurry up, dirtpile. Feed me!",
			NEEDSFERTILIZER = "Stupid thing needs poop.",
			BURNT = "It was a nice finale.",
		},
		COLDFIREPIT =
		{
			EMBERS = "Uh oh. It's almost gone!",
			GENERIC = "I could watch it for hours, even though it's cold.",
			HIGH = "BURN! BURN FASTER!",
			LOW = "This fire is small and boring. And blue.",
			NORMAL = "Burn!",
			OUT = "I should make the fire come back.",
		},
		FIRESUPPRESSOR = 
		{	
			ON = "I wish you'd shut your lid and stop putting out fires.",
			OFF = "And stay off!",
			LOWFUEL = "Almost out.",
		},
		ICEHAT = "It's a real damper on my mood.",
		LIGHTNINGGOAT = 
		{
			GENERIC = "Bouncy goat.",
			CHARGED = "You're crazy!",
		},
		LIGHTNINGGOATHORN = "I can hear the lightning if I hold it to my ear.",
		GOATMILK = "It's fuzzy with electricity. Yuck.",
		MEATRACK =
		{
			DONE = "It's ready!",
			DRYING = "Come on meat, dry already!",
			DRYINGINRAIN = "Forget the rain! Dry!",
			GENERIC = "I want to hang some meat!",
			BURNT = "Maybe the fire wasn't the best drying method...",
		},
		MERMHEAD = 
		{
			GENERIC = "That's what you get for being so stinky!",
			BURNT = "Double whammy!",
		},
		MERMHOUSE = 
		{
			GENERIC = "No-one would care if this burned down.",
			BURNT = "It's true, no one does care.",
		},
		FLOWERSALAD = "I'd rather a bowl of flames.",
        ICECREAM = "Well, soooometimes cold things are okay.",
        WATERMELONICLE = "Why would you freeze a fruit when you could burn it?",
        TRAILMIX = "Crunch crunch crunch.",
        HOTCHILI = "Now that's my kind of heat!",
        GUACAMOLE = "Holy moly, that's tasty!",
		MOOSE = "What in the world...",
		MOOSEEGG = "It's huuuuge!",
		MOSSLING = "Its feathers are frazzled.",
		FEATHERFAN = "I donno... it could put out some fires....",
        MINIFAN = "No fun, making me exercise to stay cool!",
		GOOSE_FEATHER = "So snuggly!",
		STAFF_TORNADO = "Always wwirling! Swirling towards destruction!",
		PIGHEAD = 
		{	
			GENERIC = "I guess I have it alright.",
			BURNT = "It can always get worse, I guess.",
		},
		PIGHOUSE =
		{
			FULL = "He's doing pig things in there.",
			GENERIC = "These pigs have questionable taste in architecture",
			LIGHTSOUT = "You jerk! Let me in!",
			BURNT = "Nice redecorating job!",
		},
		FERTILIZER = "A bucket full of nasty.",
		RAINOMETER = 
		{	
			GENERIC = "Rain is the anti-fire. Boo!",
			BURNT = "Take that, rain!",
		},
		RAINCOAT = "This'll do the trick.",
		RAINHAT = "Anything to keep the water away.",
		RESEARCHLAB = 
		{	
			GENERIC = "Even I don't know everything, yet.",
			BURNT = "There's no learning from that now.",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "Even I don't know everything, yet.",
			BURNT = "There's no learning from that now.",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "A dark and powerful energy radiates from it.",
			BURNT = "Now it's dark and not very powerful.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "I can use the hat like a cauldron!",
			BURNT = "Double, double toil and... oh. It's burned.",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "That's my insurance policy.",
			BURNT = "My policy was cancelled.",
		},
		ROCK_ICE = 
		{
			GENERIC = "I don't think there's any way it'd burn.",
			MELTED = "As useless as water ever was.",
		},
		ROCK_ICE_MELTED = "As useless as water ever was.",
		ICE = "Chilly.",
        REFLECTIVEVEST = "Vests are so in.",
		HAWAIIANSHIRT = "I wonder if it'd burn as nicely as actual flowers do.",
		TENT = 
		{
			GENERIC = "I got all the badges in Girl Scouts.",
			BURNT = "Well, I've still got my badges.",
		},
		SIESTAHUT = 
		{
			GENERIC = "They taught us how to make these in Girl Scouts.",
			BURNT = "I always set them on fire.",
		},
		TRANSISTOR = "Electrical doo-dah, doo-dah.",
		TREASURECHEST = 
		{
			GENERIC = "It's a trunk for my junk.",
			BURNT = "The trunk burned nicely.",
		},
		TUMBLEWEED = "It looks highly flammable.",
		GRASS_UMBRELLA = "Pretty as can be!",
		UNIMPLEMENTED = "It's not finished. But I bet it still burns.",
		WALL_HAY = 
		{	
			GENERIC = "That looks so flammable!",
			BURNT = "It was flammable!",
		},
		WALL_WOOD = 
		{
			GENERIC = "That could totally catch on fire.",
			BURNT = "It did catch on fire!",
		},
		WARG = "You're a big mean jerk!",
		WATERMELON = "I once knew a melon named Walter.",
		WATERMELON_COOKED = "Warm, juicy and sweet.",
		WATERMELONHAT = "Well, that's one use for this fruit.",
		WINTEROMETER = 
		{
			GENERIC = "It would be better if it measured fire.",
			BURNT = "If you'd measured fire, maybe you woulda been prepared!",
		},
		HOMESIGN =
		{
			GENERIC = "Less reading! More burning!",
            UNWRITTEN = "I should burn something into it.",
			BURNT = "Hahaha, yesss!",
		},
		ARROWSIGN_POST =
		{
			GENERIC = "Less reading! More burning!",
            UNWRITTEN = "I should burn something into it.",
			BURNT = "Hahaha, yesss!",
		},
		ARROWSIGN_PANEL =
		{
			GENERIC = "Less reading! More burning!",
            UNWRITTEN = "I should burn something into it.",
			BURNT = "Hahaha, yesss!",
		},
		BEEBOX =
		{
			READY = "Yay! I can steal honey!",
			FULLHONEY = "Yay! I can steal honey!",
			GENERIC = "Come on fat bees, make me honey!",
			NOHONEY = "Nothing to see here.",
			SOMEHONEY = "Patience.",
			BURNT = "Smoked you out!",
		},
		LIVINGTREE = "It might be alive, but it'll still burn.",
		ICESTAFF = "Booooring.",
		WORMLIGHT = "Light without fire. Unnatural.",
		WORM =
		{
		    PLANT = "Light without fire. Unnatural.",
		    DIRT = "Does dirt normally move around?",
		    WORM = "It's so furry!",
		},
		EEL = "I don't like the look it's giving me!",
		EEL_COOKED = "Fire improves everything.",
		UNAGI = "I cooked that.",
		EYETURRET = "I wish it lit stuff on fire.",
		EYETURRET_ITEM = "It's no good until I place it.",
		MINOTAURHORN = "I wonder if these rings are an indication of age.",
		MINOTAURCHEST = "I want big horns like that!",
		THULECITE_PIECES = "This Thulecite crumbled to pieces.",
		POND = "This pond will definitely not ignite. How dull.",
		POND_ALGAE = "It must need a lot of water.",
		GREENSTAFF = "It won't start a fire but I guess it's still useful.",
		POTTEDFERN = "I'd rather burn them.",

		THULECITE = "I don't think it would burn.",
		ARMORRUINS = "Not sure I want to wear this.",
		RUINS_BAT = "This will keep the nasties at bay.",
		RUINSHAT = "It seems like there's something flowing through it.",
		NIGHTMARE_TIMEPIECE = --Keeps track of the nightmare cycle
		{
		CALM = "Looks normal to me.",	--Calm phase
		WARN = "It's warning me.",	--Before nightmare
		WAXING = "The fuel is coming to life!", --Nightmare Phase first 33%
		STEADY = "It's almost humming.", --Nightmare 33% - 66%
		WANING = "I think it's turning off.", --Nightmare 66% +
		DAWN = "I guess it's nearly over.", --After nightmare
		NOMAGIC = "I don't think it's working.", --Place with no nightmare cycle.
		},
		BISHOP_NIGHTMARE = "Ahhh!",
		ROOK_NIGHTMARE = "It has a nasty smile.",
		KNIGHT_NIGHTMARE = "It looks pretty worn down.",
		MINOTAUR = "Poor thing. Trapped in this maze.",	--Monster in labyrinth
		SPIDER_DROPPER = "They come from above.",	--White spider that comes from the roof
		NIGHTMARELIGHT = "Light without fire is unnatural.",	--Lights that activate during nightmare.
		GREENGEM = "This one feels really light.",
		RELIC = "I guess someone lived here before.",	--Fixed relic
		RUINS_RUBBLE = "I could probably fix that up.",	--Broken relic
		MULTITOOL_AXE_PICKAXE = "It's so useful!",	--Works as axe and pickaxe
		ORANGESTAFF = "It gives me a headache.",	--Teleports player.
		YELLOWAMULET = "It seems to absorb the darkness around it.",	--Emits light, player walks faster.
		GREENAMULET = "I feel my mind open when I wear it.",	--Reduce cost of crafting

		SLURPER = "Do they have little fires in their bellies?",
		SLURPER_PELT = "Eeewwwww, it's still alive!",
		ARMORSLURPER = "Oh, ick! Ick! Ick! Ick! Eeeeeewwwwww!",
		ORANGEAMULET = "It picks up my burning materials for me!",
		YELLOWSTAFF = "It's magical.",
		YELLOWGEM = "It sparkles.",
		ORANGEGEM = "This one makes my fingers tingle.",
		TELEBASE = 
		{
			VALID = "I can feel the magic!",
			GEMS = "It needs something more.",
		},
		GEMSOCKET = 
		{
			VALID = "I wonder how they hover?",
			GEMS = "It's so empty!",
		},
		STAFFLIGHT = "It's so beautiful!",

        LIGHTER = "It's my lucky lighter!",


        ANCIENT_ALTAR =
        {
        	WORKING = "Oooo! An afterlife intercom.",
        	BROKEN = "The dead can't get through here.",
        },  
        ANCIENT_ALTAR_BROKEN = "The dead can't get through here.",

        ANCIENT_STATUE = "Drat, won't burn.",

        LICHEN = "A crusty plant",
		CUTLICHEN = "Blah, tastes like sawdust.",

        CAVE_BANANA = "Bananas!",
        CAVE_BANANA_COOKED = "Yum!",
        CAVE_BANANA_TREE = "Looks burnable!",
        ROCKY = "We don't have much in common.",

        BLUEAMULET = "Boo to this.",
		PURPLEAMULET = "Has science gone too far?",
		TELESTAFF = "It's quite a rush to use.",
		MINERHAT = "It's not real fire, but it's still pretty fun.",
		MONKEY = "Joke's on you! I can burn this poo.",
		MONKEYBARREL = "What a wonderfully flammable home.",

		HOUNDSTOOTH="It's sharp. I like it!",
		ARMORSNURTLESHELL="Less defense! More offense!",
		BAT="Cute little guy!",
		BATBAT = "I can hit my enemies with it.",
		BATWING="Yuck!",
		BATWING_COOKED="Yuck!",
		BEDROLL_FURRY="It's too frilly.",
		BUNNYMAN="Ugh. They look so stupid.",
		FLOWER_CAVE="It's burning inside.",
		FLOWER_CAVE_DOUBLE="It's burning inside.",
		FLOWER_CAVE_TRIPLE="It's burning inside.",
		GUANO="It burns like normal poop.",
		LANTERN="Fire is not meant to be contained like this!",
		LIGHTBULB="Bright!",
		MANRABBIT_TAIL="I won that argument.",
		MUSHTREE_TALL="Gross. This tree is sick all over.",
		MUSHTREE_MEDIUM="Gross. It smells like leprechaun butt",
		MUSHTREE_SMALL="Gross. It's all mushroomy.",
		SLURTLE="I want to blow it up!",
		SLURTLE_SHELLPIECES="Heh. It broke.",
		SLURTLEHAT="It fits my head.",
		SLURTLEHOLE="I should burn them out.",
		SLURTLESLIME="I love this stuff!",
		SNURTLE="Kaboom!",
		SPIDER_HIDER="What a frustrating jerk!",
		SPIDER_SPITTER="Get over here!",
		SPIDERHOLE="It's full of spiders.",
		STALAGMITE="Rocks are boring.",
		STALAGMITE_FULL="Rocks are boring.",
		STALAGMITE_LOW="Rocks are boring.",
		STALAGMITE_MED="Rocks are boring.",
		STALAGMITE_TALL="More boring rocks.",
		STALAGMITE_TALL_FULL="More boring rocks.",
		STALAGMITE_TALL_LOW="More boring rocks.",
		STALAGMITE_TALL_MED="More boring rocks.",

		TURF_CARPETFLOOR = "The ground is boring.",
		TURF_CHECKERFLOOR = "The ground is boring.",
		TURF_DIRT = "The ground is boring.",
		TURF_FOREST = "The ground is boring.",
		TURF_GRASS = "The ground is boring.",
		TURF_MARSH = "The ground is boring.",
		TURF_ROAD = "The ground is boring.",
		TURF_ROCKY = "The ground is boring.",
		TURF_SAVANNA = "The ground is boring.",
		TURF_WOODFLOOR = "The ground is boring.",

		TURF_CAVE="The ground is boring.",
		TURF_FUNGUS="The ground is boring.",
		TURF_SINKHOLE="The ground is boring.",
		TURF_UNDERROCK="The ground is boring.",
		TURF_MUD="The ground is boring.",
		
		TURKEYDINNER = "A feast of burned bird!",
		TWIGS = "A bunch of small twigs. Good for fires, among other things.",
		POWCAKE = "I wonder if it is flammable.",
        CAVE_ENTRANCE = 
        {
            GENERIC="Who plugged that hole?",
            OPEN = "I hope there's lava down there somewhere.",
        },
        CAVE_EXIT = "It's dark and stuffy down here.",

		MAXWELLPHONOGRAPH = "I like more exciting music.",
		PIGGUARD = "I like his attitude!",
		BOOMERANG = "It's not the most exciting weapon.",
		ADVENTURE_PORTAL = "Maybe that leads home.",
		AMULET = "I'm invincible! Well, maybe not. But it feels good.",
		ANIMAL_TRACK = "It leads to my new friend.",
		ARMORGRASS = "A waste of flammable materials.",
		ARMORMARBLE = "If I have to fight I might as well be protected.",
		ARMORWOOD = "Now I can take on the world!",
		ARMOR_SANITY = "Like being wrapped in smoke.",
		ASH =
		{
			GENERIC = "Leftovers from a fire. I wish it was still here.",
			REMAINS_GLOMMERFLOWER = "I wish I saw the way that weird flower burned.",
			REMAINS_EYE_BONE = "I bet that eye thing wreathed in fire was quite a sight!",
			REMAINS_THINGIE = "I wish this thing was still burning, whatever it was.",
		},
		AXE = "It's very sharp.",
		BABYBEEFALO =
		{
			GENERIC = "Even the babies are ugly.",
			SLEEPING = "WAKE UP!",
		},
		BACKPACK = "I could fit like a million lighters in here.",
		BACONEGGS = "The yellow mucousy part is gross but the bacon is great!",
		BANDAGE = "Eww, do I have to?",
		BASALT = "It's too hard to break!",
		BEARDHAIR = "Uh, where did this come from?",
		BEDROLL_STRAW = "Musty.",
		BEE =
		{
			GENERIC = "It's fat, but that stinger looks dangerous.",
			HELD = "Pocket full of bees!",
		},
		BEEFALO =
		{
			FOLLOWER = "Er, are you following me?",
			GENERIC = "What a disgusting, hairy beast!",
			NAKED = "Ha! He's all naked now!",
			SLEEPING = "They look even dumber when they're sleeping.",
		},
		BEEFALOHAT = "I've taken his hair and put it on my own!",
		BEEFALOWOOL = "Ha! I stole his hair!",
		BEEHIVE = "It's full of bees!",
		BEEMINE = "Bees inside. Should've put some fire in there for good measure.",
		BEEMINE_MAXWELL = "Mosquitos inside. They don't sound happy.",
		BEEHAT = "This will keep the pokeys off of me.",
		BERRIES = "Red berries taste the best.",
		BERRIES_COOKED = "Red berries with fire somehow taste even better.",
		BERRYBUSH =
		{
			BARREN = "Eat poop, stupid plant!",
			WITHERED = "All dried out. Primed for fire!",
			GENERIC = "Mmmmm. Berries.",
			PICKED = "I want more berries!",
		},
		BIRDCAGE =
		{
			GENERIC = "Bird prison!",
			OCCUPIED = "Ha! I have you now!",
			SLEEPING = "Stupid bird. Wake up!",
			HUNGRY = "What's all the fuss about?",
			STARVING = "He won't be quiet!",
			DEAD = "At least he's quiet now.",
			SKELETON = "Maybe I should clean that up.",
		},
		BIRDTRAP = "I'll catch those creepy birds.",
		BIRD_EGG = "It smells like a bird's butt.",
		BIRD_EGG_COOKED = "Yuck. The yellow part is all runny.",
		BISHOP = "It's a bishop!",
		BLOWDART_FIRE = "This is my favourite thing in the whole wide world.",
		BLOWDART_SLEEP = "The tranquilizer will make it easier to light on fire.",
		BLOWDART_PIPE = "Good practice for blowing into a fire.",
		BLUEGEM = "Ugh. This one is ugly.",
		BLUEPRINT = "This will save some experimentation.",
		BELL_BLUEPRINT = "This will save some experimentation.",
		BLUE_CAP = "It smells like a gym sock!",
		BLUE_CAP_COOKED = "I changed it with fire!",
		BLUE_MUSHROOM =
		{
			GENERIC = "Dumb mushroom.",
			INGROUND = "Hey! You! Get up here!",
			PICKED = "Maybe it will return some day.",
		},
		BOARDS = "Boards. They'll burn, same as other wood.",
		BONESTEW = "Just add fire to food and voila!",
		BUGNET = "I can catch a bug!",
		BUSHHAT = "Too passive!",
		BUTTER = "Tasty, and just a little bit insecty",
		BUTTERFLY =
		{
			GENERIC = "Flutter away, butterfly!",
			HELD = "I want to squish it.",
		},
		BUTTERFLYMUFFIN = "Heehee, look at that butterfly stuck in the muffin.",
		BUTTERFLYWINGS = "No more flying for that butterfly!",
		CAMPFIRE =
		{
			EMBERS = "Uh oh. It's almost gone!",
			GENERIC = "I like fire.",
			HIGH = "BURN! BURN FASTER!",
			LOW = "This fire is small and boring.",
			NORMAL = "Burn!",
			OUT = "Awww. It's all over.",
		},
		CANE = "I can walk more easily with this!",
		CARROT = "Yuck. It's all vegetabley.",
		CARROT_COOKED = "Still vegetabley, but better for having been in fire.",
		CARROT_PLANTED = "Maybe its special carrot friend is in the ground.",
		CARROT_SEEDS = "Seeds for a yucky orange vegetable.",
		CAVE_FERN = "Looks flammable.",
		CHARCOAL = "Mmmm. Smells like fire.",
        CHESSJUNK1 = "Dead windup horsey",
        CHESSJUNK2 = "Dead windup priest",
        CHESSJUNK3 = "Dead windup castle",
		CHESTER = "He's so fuzzy!",
		CHESTER_EYEBONE =
		{
			GENERIC = "It's rude to stare.",
			WAITING = "At least it's not looking at me anymore.",
		},
		COOKEDMEAT = "I've tasted better.",
		COOKEDMONSTERMEAT = "It's still gross.",
		COOKEDSMALLMEAT = "I'll need more than appetizers if I'm going to survive.",
		CORN = "A sweet vegetable, yum!",
		CORN_COOKED = "Ooh, this one explodes when it goes in fire!",
		CORN_SEEDS = "Seeds for my favorite explosive vegetable.",
		CROW =
		{
			GENERIC = "I think it's waiting for me to die.",
			HELD = "Not so smart now, are you?",
		},
		CUTGRASS = "Cut grass, ready for burning. Or maybe crafting.",
		CUTREEDS = "Cut reeds, ready for burning. Or maybe crafting.",
		CUTSTONE = "Perfectly squared for maximum enjoyment.",
		DEADLYFEAST = "Fire didn't cure this dish of being nasty.",
		DEERCLOPS = "Holy crap!",
		DEERCLOPS_EYEBALL = "Stop staring at me!",
		DIRTPILE = "Who just leaves dirt lying around in the forest?",
		DIVININGROD =
		{
			COLD = "It's making some kind of noise.",
			GENERIC = "It's full of electrical junk.",
			HOT = "Gah! Enough with the beeping!",
			WARM = "This thing is getting noisier.",
			WARMER = "I must be close!",
		},
		DIVININGRODBASE =
		{
			GENERIC = "Not sure what this does. Doesn't seem like it's fiery things.",
			READY = "Just needs to be unlocked with a key. Not fire, unfortunately.",
			UNLOCKED = "It's whirring now!",
		},
		DIVININGRODSTART = "I'll make something out of it.",
		DRAGONFLY = "It's filled with fire!",
		LAVASPIT = 
		{
			HOT = "The coolest drool!",
			COOL = "Cool drool, literally.",
		},

		LAVAE = "Why can't we be friends?",
		LAVAE_PET = 
		{
			STARVING = "I can see her ribs!",
			HUNGRY = "I think she wants some burnings.",
			CONTENT = "My own little burninator.",
			GENERIC = "She's... perfect.",
		},
		LAVAE_EGG = 
		{
			GENERIC = "I think a fire is trying to escape.",
		},
		LAVAE_EGG_CRACKED =
		{
			COLD = "It has a chill.",
			COMFY = "That egg looks happy.",
		},
		LAVAE_TOOTH = "I hope she's not a biter.",

		DRAGONFRUIT = "It looks sort of like a fire!",
		DRAGONFRUIT_COOKED = "It looks more like a fruit that's been in a fire now.",
		DRAGONFRUIT_SEEDS = "Seeds for that fire-looking fruit.",
		DRAGONPIE = "Fire fruit in a pie? Oh boy!",
		DRUMSTICK = "Bang on the drum all day!",
		DRUMSTICK_COOKED = "Do I satisfy my hunger or do I bang on the drum?",
		DURIAN = "Ew, stinky!",
		DURIAN_COOKED = "Yuck, it smells just as bad cooked!",
		DURIAN_SEEDS = "Smelly seeds for a smelly fruit.",
		EARMUFFSHAT = "Smells like rabbit butt.",
		EGGPLANT = "Definitely not a bird.",
		EGGPLANT_COOKED = "Using fire on it made it a tastier eggplant.",
		EGGPLANT_SEEDS = "Will these seeds make a plant or baby bird?",
		STUFFEDEGGPLANT = "It's still not a bird, but I stuffed it like one!",
		DUG_BERRYBUSH = "What's the matter, got no dirt?",
		DUG_GRASS = "What's the matter, got no dirt?",
		DUG_MARSH_BUSH = "What's the matter, got no dirt?",
		DUG_SAPLING = "What's the matter, got no dirt?",
		EARMUFFS = "Smells like rabbit butt.",
		DECIDUOUSTREE = 
		{
			BURNING = "YES! BURN!",
			BURNT = "I wish it was still burning.",
			CHOPPED = "One less tree in the world.",
			GENERIC = "It looks like it would burn well.",
		},
		ACORN = "Hey there, tree seed.",
        ACORN_SAPLING = "You'll be a real tree soon.",
		EVERGREEN =
		{
			BURNING = "YES! BURN!",
			BURNT = "I wish it was still burning.",
			CHOPPED = "One less tree in the world.",
			GENERIC = "It looks like it would burn well.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "YES! BURN!",
			BURNT = "I wish it was still burning.",
			CHOPPED = "One less tree in the world.",
			GENERIC = "Die in a fire!",
		},
		EYEPLANT = "They spread like fire.",
		FEATHERHAT = "I am a phoenix!",
		FEATHER_CROW = "Crow feather. It probably smells terrible on fire.",
		FEATHER_ROBIN = "Redbird feather. It probably smells terrible on fire.",
		FEATHER_ROBIN_WINTER = "Snowbird feather. It probably smells terrible on fire.",
		FEM_PUPPET = "She looks scared half to death.",
		FIREFLIES =
		{
			GENERIC = "I wish they didn't run away!",
			HELD = "They're like little fires in my pocket!",
		},
		FIREHOUND = "I actually kind of like this one.",
		FIREPIT =
		{
			EMBERS = "Uh oh. It's almost gone!",
			GENERIC = "I could watch it for hours.",
			HIGH = "BURN! BURN FASTER!",
			LOW = "This fire is small and boring.",
			NORMAL = "Burn!",
			OUT = "I should make the fire come back.",
		},
		FIRESTAFF = "This is my absolute favorite toy.",
		FISH = "Slippery fishy!",
		FISHINGROD = "Fishing for the answer with a line and sinker.",
		FISHSTICKS = "What you see is what you get. Sticks of fish.",
		FISHTACOS = "Convenient taco-grip.",
		FISH_COOKED = "Less slippery now that it's found fire.",
		FLINT = "The poor man's fire-starter.",
		FLOWER = "I don't have time to waste on flowers.",
		FLOWERHAT = "A halo of flowers. Too bad it's not a burning halo of flowers.",
		FLOWER_EVIL = "Ugh, that smells terrible.",
		FOLIAGE = "Fuel for the fire.",
		FOOTBALLHAT = "Sports are hard.",
		FROG =
		{
			DEAD = "I showed him!",
			GENERIC = "He's too damp to burn.",
			SLEEPING = "They're cute when they're sleeping.",
		},
		FROGGLEBUNWICH = "Maybe I won't notice that it's frog legs in the sandwich.",
		FROGLEGS = "It still twitches every now and then. Freaky.",
		FROGLEGS_COOKED = "The fire made it stop twitching. Fire is the best.",
		FRUITMEDLEY = "Yum, fruit!",
		GEARS = "These must make them move.",
		GHOST = "I can't kill what's already dead.",
		GOLDENAXE = "It won't light trees on fire, but at least it's shiny.",
		GOLDENPICKAXE = "It won't light rocks on fire, but at least it's shiny.",
		GOLDENPITCHFORK = "It won't light the ground on fire, but at least it's shiny.",
		GOLDENSHOVEL = "It won't make flaming pits, but at least it's shiny.",
		GOLDNUGGET = "Where am I going to spend this.",
		GRASS =
		{
			BARREN = "It needs poop.",
			WITHERED = "Nice and dry, ready to burn!",
			BURNING = "Fire! Wooo!",
			GENERIC = "It's a flammable tuft of grass.",
			PICKED = "Grass stubble is kind of useless.",
		},
		GREEN_CAP = "Boring!",
		GREEN_CAP_COOKED = "I changed it with fire!",
		GREEN_MUSHROOM =
		{
			GENERIC = "Stupid mushroom.",
			INGROUND = "Hey! You! Get up here!",
			PICKED = "Maybe it will return some day.",
		},
		GUNPOWDER = "Oooooooooh! Shiny!",
		HAMBAT = "Pleased to meat you!",
		HAMMER = "I prefer sharp implements",
		HEALINGSALVE = "It burns! But, where's the fire?",
		HEATROCK =
		{
			FROZEN = "Frozen solid.",
			COLD = "It's stone cold.",
			GENERIC = "A fire would liven this thing up!",
			WARM = "No flame, no real heat... what fun is that?",
			HOT = "Look at how it glows!",
		},
		HONEY = "Sweet and delicious!",
		HONEYCOMB = "It's waxy.",
		HONEYHAM = "Fire, ham and honey go well together.",
		HONEYNUGGETS = "Honey-covered morsels that have met my friend, fire.",
		HORN = "I can hear those hairy beasts inside.",
		HOUND = "What a jerk!",
		HOUNDMOUND = "Uh oh, I don't like the look of that.",
		HOUNDBONE = "Gross.",
		ICEBOX = "That is the opposite of fire.",
		ICEHOUND = "Gross! Cold!",
		INSANITYROCK =
		{
			ACTIVE = "Am I seeing things?",
			INACTIVE = "Doesn't look flammable. How boring.",
		},
		JAMMYPRESERVES = "Wham, bam, jam! Thank you, ma'am.",
		KABOBS = "Meat and fire, now with a stick!",
		KILLERBEE =
		{
			GENERIC = "I like the cut of that bee's jib.",
			HELD = "Buzz!",
		},
		KNIGHT = "It's a pony!",
		KOALEFANT_SUMMER = "We will be great friends!",
		KOALEFANT_WINTER = "He sure looks warm...",
		KRAMPUS = "Stay back, you big jerk!",
		KRAMPUS_SACK = "I've got a new bag!",
		LEIF = "He looks flammable!",
		LEIF_SPARSE = "He looks flammable!",
		LIGHTNING_ROD =
		{
			CHARGED = "Aww, all glow but no fire.",
			GENERIC = "All the lightning can come here!",
		},
		LITTLE_WALRUS = "He looks tasty.",
		LIVINGLOG = "It looks upset.",
		LOCKEDWES = "He's trapped by those mean statues!",
		LOG =
		{
			BURNING = "Burn, log, buuuurn!",
			GENERIC = "Wood! So flammable! Hooray!",
		},
		LUREPLANT = "I bet a quick fire would take care of this.",
		LUREPLANTBULB = "It's mine now.",
		MALE_PUPPET = "He looks scared half to death.",

		MANDRAKE_ACTIVE = "Now that's just creepy!",
		MANDRAKE_PLANTED = "That's not a normal plant.",
		MANDRAKE = "Why did this plant have a face?",

		COOKEDMANDRAKE = "The fire didn't get rid of its face. Gives me the willies.",
		MANDRAKESOUP = "Blending it into a soup got rid of its face.",
		MARBLE = "It's heavy!",
		MARBLEPILLAR = "I wonder if the rest burnt down.",
		MARBLETREE = "The worst kind of tree. The non-flammable kind.",
		MARSH_BUSH =
		{
			BURNING = "Burn, thorns!",
			GENERIC = "It looks sharp.",
			PICKED = "Those thorns hurt!",
		},
		MARSH_PLANT = "It's all planty.",
		MARSH_TREE =
		{
			BURNING = "YES! BURN!",
			BURNT = "I wish it was still burning.",
			CHOPPED = "Not so spiky now, are you?",
			GENERIC = "It looks dangerous!",
		},
		MAXWELL = "He's so condescending.",
		MAXWELLHEAD = "He sure likes to talk.",
		MAXWELLLIGHT = "These are no fun. They light themselves.",
		MAXWELLLOCK = "Now I just need a key.",
		MAXWELLTHRONE = "Looks sticky.",
		MEAT = "I could make this better with FIRE!",
		MEATBALLS = "Meat made into spheres and improved with fire.",
		MEAT_DRIED = "Chewy, but satisfying.",
		MERM = "Eww, it's all swampy.",
		MONSTERLASAGNA = "Noodles, meat and clumps of hair. Nasty.",
		MONSTERMEAT = "Gross. It's full of hairs.",
		MONSTERMEAT_DRIED = "It's dry and smells strange.",
		MOSQUITO =
		{
			GENERIC = "So annoying!",
			HELD = "Keep that mouth away from me!",
		},
		MOSQUITOSACK = "Blood must bubble in currents muggy and thick.",
		MOUND =
		{
			DUG = "Better it than me.",
			GENERIC = "It's full of dead stuff, I bet.",
		},
		NIGHTLIGHT = "It's like fire, but purple!",
		NIGHTMAREFUEL = "Eww, it's still warm!",
		NIGHTSWORD = "It's like my dreams can hurt real things!",
		NITRE = "There are tiny explosions trapped inside.",
		ONEMANBAND = "I can do the pyrotechnics too!",
		PANDORASCHEST = "Kind of tacky.",
		PANFLUTE = "Music is boring.",
		PAPYRUS = "I bet it'd burn!",
		PENGUIN = "Run away tiny dancers.",
		PERD = "Evil bird! Get away from my yummy berries!",
		PEROGIES = "Tasty things sealed with fire.",
		PETALS = "Stupid flowers. They're almost useless.",
		PETALS_EVIL = "Ew, they're sticky.",
		PHLEGM = "Gross! I should burn it.",
		PICKAXE = "It's very pointy.",
		PIGGYBACK = "I made a backpack out of butts!",
		PIGKING = "Blech. What a slob.",
		PIGMAN =
		{
			DEAD = "I wonder how they taste.",
			FOLLOWER = "Ick. It's following me.",
			GENERIC = "Ugh. They're fragrant.",
			GUARD = "He's not the boss of me!",
			WEREPIG = "Bring it on, piggie!",
		},
		PIGSKIN = "Ha ha. A pig's butt.",
		PIGTORCH = "These pigs sure know how to have a good time.",
		PINECONE = "Hey there, tree seed.",
        PINECONE_SAPLING = "You'll be a real tree soon.",
        LUMPY_SAPLING = "I should burn this before it reaches full ugliness.",
		PITCHFORK = "Three times the pointiness.",
		PLANTMEAT = "Eww, it's all slimy.",
		PLANTMEAT_COOKED = "Fire makes everything better.",
		PLANT_NORMAL =
		{
			GENERIC = "I'll eat it if I have to.",
			GROWING = "Hurry up, you stupid plant!",
			READY = "Oh boy. Vegetables.",
			WITHERED = "It's crackly and dry. Good kindling!",
		},
		POMEGRANATE = "Is it supposed to have this many parts?",
		POMEGRANATE_COOKED = "Fire always makes things better.",
		POMEGRANATE_SEEDS = "A tiny seed. Looks like the parts inside the fruit.",
		POOP = "Ew. Nasty. But useful.",
		PUMPKIN = "I wonder what will happen if I apply fire.",
		PUMPKINCOOKIE = "Cookies!!!",
		PUMPKIN_COOKED = "Fire on the outside turned out pretty well.",
		PUMPKIN_LANTERN = "Fire on the inside is amazing!",
		PUMPKIN_SEEDS = "Seeds for the best vegetable-friend of fire: pumpkin.",
		PURPLEGEM = "Weird!",
		RABBIT =
		{
			GENERIC = "He looks tasty.",
			HELD = "I have him where I want him!",
		},
		RABBITHOLE = 
		{
			GENERIC = "Stupid rabbits. Come out so I can eat you.",
			SPRING = "Stupid rabbits must be stuck down there.",
		},
		RATATOUILLE = "Vegetables. So many vegetables.",
		RAZOR = "Why did I build this?",
		REDGEM = "So pretty!",
		RED_CAP = "I like the colour.",
		RED_CAP_COOKED = "I changed it with fire!",
		RED_MUSHROOM =
		{
			GENERIC = "Pretty!",
			INGROUND = "Hey! You! Get up here!",
			PICKED = "Maybe it will return some day.",
		},
		REEDS =
		{
			BURNING = "Burn! Yeah!",
			GENERIC = "It's a burnable clump of reeds",
			PICKED = "I can't do anything with reed stubble.",
		},
        RELIC = 
        {
            GENERIC = "Old furniture.",
            BROKEN = "Bits and pieces, pieces and bits.",
        },
        RUBBLE = "Broken furniture.",
		RESURRECTIONSTONE = "I'll touch it when I'm good and ready.",
		ROBIN =
		{
			GENERIC = "A redbird. The color of fire, but not a phoenix.",
			HELD = "It's cozy in my pocket.",
		},
		ROBIN_WINTER =
		{
			GENERIC = "It looks cold out here. I bet it wants a fire.",
			HELD = "It's so fluffy.",
		},
		ROBOT_PUPPET = "It looks scared half to death.",
		ROCK_LIGHT =
		{
			GENERIC = "A crusted over lava pit.",
			OUT = "Aww, it's cooled off.",
			LOW = "The lava is cooling.",
			NORMAL = "A pool of fire!",
		},
		ROCKS = "Can make inuksuks with these?",
        ROOK = "It's a castle!",
        ROPE = "What can I tie up with this?",
		ROTTENEGG = "Ew! Why? Oh Why?!",
		SANITYROCK =
		{
			ACTIVE = "I wonder what these markings mean.",
			INACTIVE = "Where'd it go?",
		},
		SAPLING =
		{
			BURNING = "Burn! Yeah!",
			WITHERED = "It's so dry, it's like it wants to be on fire.",
			GENERIC = "I should pick it.",
			PICKED = "Poor little limp tree.",
		},
		SEEDS = "Farming is boring.",
		SEEDS_COOKED = "No good for farming now.",
		SEWING_KIT = "But destruction is so much more fun!",
		SHOVEL = "Not great for fighting.",
		SILK = "Mmmmmm. Smooth.",
		SKELETON = "Oh my. I hope he went out in a blaze of glory.",
		--SKELETON_PLAYER = "That gives me the willies.",

		SKELETON_PLAYER =
		{
			MALE = "The fire of %s's life was extinguished by %s.",
			FEMALE = "The fire of %s's life was extinguished by %s.",
			ROBOT = "The fire of %s's life was extinguished by %s.",
			DEFAULT = "The fire of %s's life was extinguished by %s.",
		},

		SKULLCHEST = "Ooooh spooky!",
		SMALLBIRD =
		{
			GENERIC = "Not quite a phoenix but still cute, I guess.",
			HUNGRY = "Are you hungry?",
			STARVING = "Ok, ok! I get it, you're hungry.",
		},
		SMALLMEAT = "I could make this better with FIRE!",
		SMALLMEAT_DRIED = "Chewy, but satisfying.",
		SPAT = "I don't like your face!",
		SPEAR = "Feel my wrath!",
		SPIDER =
		{
			DEAD = "Ha! I showed you!",
			GENERIC = "He's nasty. I should kill him.",
			SLEEPING = "I could take him.",
		},
		SPIDERDEN = "That's just nasty.",
		SPIDEREGGSACK = "Tons of tiny disgusting spiders.",
		SPIDERGLAND = "Eeeeew it's slimy and stinky!",
		SPIDERHAT = "Who's your mommy!",
		SPIDERQUEEN = "Kill it with fire!",
		SPIDER_WARRIOR =
		{
			DEAD = "He had it coming.",
			GENERIC = "Maybe I could kill it... with FIRE.",
			SLEEPING = "Maybe I should just leave that one alone.",
		},
		SPOILED_FOOD = "At least it's still flammable.",
		STATUEHARP = "What a nice statue. Shame if something were to happen to it.",
		STATUEMAXWELL = "I'm beginning to dislike that man.",
		STEELWOOL = "Make a spark, it'll still burn.",
		STINGER = "It's pokey!",
		STRAWHAT = "A hat made of straw. To think, it could've been tinder.",
		SUNKBOAT = "It's too far out, I can't even burn it!",
		SWEATERVEST = "Not as nice as a flaming vest, but it'll do.",
		TAFFY = "Sugary things burn great, but I should eat this instead.",
		TALLBIRD = "I don't think it wants to be friends.",
		TALLBIRDEGG = "Does it like fire?",
		TALLBIRDEGG_COOKED = "Fire makes them so much better.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Needs more fire!",
			GENERIC = "Arise my phoenix!",
			HOT = "Is there such a thing as too much fire?",
			LONG = "How long is this going to take?",
			SHORT = "I'm getting tired of waiting.",
		},
		TALLBIRDNEST =
		{
			GENERIC = "That egg could use some fire!",
			PICKED = "The nest is empty.",
		},
		TEENBIRD =
		{
			GENERIC = "I feel like he understands me.",
			HUNGRY = "He sure eats a lot.",
			STARVING = "Don't look at me! Get your own food.",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "I just want to see this world burn.",
			GENERIC = "I like the way the symbols glow.",
			LOCKED = "Needs to be unlocked somehow.",
			PARTIAL = "I'm making a monstrosity!",
		},
		TELEPORTATO_BOX = "It feels warm.",
		TELEPORTATO_CRANK = "What's this part good for?",
		TELEPORTATO_POTATO = "Perhaps I could melt it into a more pleasing shape.",
		TELEPORTATO_RING = "This is too precious to burn!",
		TENTACLE = "Not at all cuddly.",
		TENTACLESPOTS = "Ewwwww.",
		TENTACLESPIKE = "It's pointy and slimy.",
		TENTACLE_PILLAR = "It's quivering.",
		TENTACLE_PILLAR_ARM = "Awwww, they want hugs!",
		TENTACLE_GARDEN = "I hear little digging sounds.",
		TOPHAT = "A top hat and a lighter, a perfect combination.",
		TORCH = "Fire is so pretty.",
		TRAP = "It's a bit passive aggressive, but it'll work.",
		TRAP_TEETH = "It would be better with fire.",
		TRAP_TEETH_MAXWELL = "What kind of jerk leaves this lying around?",

		TRINKET_1 = "I'll bet the fire that melted these was fiercely hot.",
		TRINKET_2 = "A cheap fake. It probably doesn't even burn properly.",
		TRINKET_3 = "The knot is stuck. Who needs a knife when you've got fire?",
		TRINKET_4 = "He looks like he was forged in flame.",
		TRINKET_5 = "Check out those tiny thrusters. Such explosive power!",
		TRINKET_6 = "Not even a spark.",
		TRINKET_7 = "Fire is more fun.",
		TRINKET_8 = "I've never liked bathing with water.",
		TRINKET_9 = "You can strike a match on a zipper, but not on buttons.",
		TRINKET_10 = "I don't think dentures don't burn well.",
		TRINKET_11 = "Ooh, I wonder if he has a flamethrower!",
		TRINKET_12 = "All dried up, as if it stayed a bit too close to the fire.",
		TRINKET_13 = "She looks like she was forged in flame.",
        TRINKET_14 = "You can make tea over a fire.",
        TRINKET_15 = "You can tell it's never been near a fire.",
        TRINKET_16 = "This looks like it was blackened in a fire.",
        TRINKET_17 = "Metal bends when it gets nice and hot.",
        TRINKET_18 = "It looks quite flammable.",
        TRINKET_19 = "Useful only for kindling.",
        TRINKET_20 = "This looks a little like a fire iron.",
        TRINKET_21 = "This doesn't interest me at all.",
        TRINKET_22 = "If I set this on fire it would just vaporize.",
        TRINKET_23 = "It looks like it might melt in a fire.",
        TRINKET_24 = "Is it flammable, I wonder?",
        TRINKET_25 = "I bet it smells even worse if you burn it.",
		TRINKET_26 = "I would have roasted it.",
		TRINKET_27 = "I want to stick it in a fire!",

		TRUNKVEST_SUMMER = "Now I'll be with my friend forever.",
		TRUNKVEST_WINTER = "Not as warm as a good fire, but still pretty good!",
		TRUNK_COOKED = "I'm still not sure I want to eat this.",
		TRUNK_SUMMER = "Well, part of him is still cuddly.",
		TRUNK_WINTER = "It's so soft and squishy!",
		UMBRELLA = "I love the colour!",
		WAFFLES = "Hi, waffles!",
		WALL_HAY_ITEM = "Hmmm. I wonder if these will burn.",
		WALL_STONE = "Eh. I guess that's OK.",
		WALL_STONE_ITEM = "These are surprisingly heavy.",
		WALL_RUINS = "And they'll huff and they'll puff!",
		WALL_RUINS_ITEM = "Will they fit in my pockets?",
		WALL_WOOD_ITEM = "I hate hiding.",
		WALRUS = "Stop following me!",
		WALRUSHAT = "I kind of like the look of it.",
		WALRUS_CAMP =
		{
			EMPTY = "I'm not going in there. Yuck!",
			GENERIC = "Why does everyone have a nicer house than me?",
		},
		WALRUS_TUSK = "Nom nom nom.",
		WARG = "You're a big mean jerk!",
		WASPHIVE = "I had better keep my distance.",
		WETGOOP = "How did it go wrong?! I put it in fire and everything.",
		WINTERHAT = "It's not warm enough for my liking.",
		WORMHOLE =
		{
			GENERIC = "Poke it with a stick!",
			OPEN = "I wonder if he likes spicy food?",
		},
		ACCOMPLISHMENT_SHRINE = "I hate that arrow!",        		
	},
	DESCRIBE_TOODARK = "I need more light!",
	DESCRIBE_SMOLDERING = "Hooray, it's about to light on fire!",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "Ugh. Crunchy.",
	},
}
